Movie Tie-In Delayed Due To High Quality Gameplay Print E-mail
Written by Tom Jackson - Arch Editor   
Tuesday, 08 July 2008

 

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Wanted tie-in doesn't meet gamer's low expectations and is withdrawn as the film goes to the box office.
MONTREAL, CANADA – Developers at EA’s Montreal studios are working overtime to bring a videogame license of the hit  Angelina Jolie movie, Wanted, down to expected film tie-in standards.

 

Despite significant and thorough beta testing, the Wanted game has missed the box office launch of the action film due to high levels of playability, intuitive controls and all round value for money, an EA spokesperson told reporters.

“Wanted is an important property for the film studios, and naturally they demand only the poorest quality videogame tie-in. Unfortunately in this case, the adaptation of the film passed our rigorous quality control procedures with flying colors.”

Early previews of the game suggested an above average quality for a movie license, and the gaming media responded very vocally about the unsuitably satisfactory quality of the entire development.

“It was an absolute success,” Chief Bitch at IGN, Glen Dawson, told Ego Gamer. “We were disgusted. Great graphics, excellent animation and voice acting, a superb story and thoroughly absorbing gameplay. When will the big developers like EA learn that gamers don’t want enjoyable movie tie-ins? It’s quite outrageous that EA would let such a great game like this almost make its way onto the shelves before anyone realized how enjoyable it was. Don’t they have a room full of one fingered idiots to check this stuff stinks before it’s published? Our preview was fair warning – we naturally trounced it after it showed such remarkable promise.”

EA has been remarkably up front about its decision to pull the game so close to its release date.

“We have a responsibility not only to the filmmakers, but to the thousands of retarded gamers out there who keep buying licensed titles,” EA’s statement read. “In the case of our tie-in to the Wanted movie, it was a rare and completely unexpected set of circumstances that led to it being a top quality game, and we felt the only course of action was to take it back to the development stages and introduce extra levels of frustration, graphical disappointment and inexcusable programming bugs; which will naturally be linked to an unexplained price increase. We’re confident that with a little less work, our adaptation of Wanted will meet the increasingly low expectations gamers have of movie tie-ins.”

A new release date has been set for TBA Q4 2009.





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