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Wanted tie-in doesn't meet gamer's low expectations and is withdrawn as the film goes to the box office.
MONTREAL,
CANADA – Developers at EA’s Montreal studios are working overtime to bring a
videogame license of the hit Angelina
Jolie movie, Wanted, down to expected film tie-in standards.
Despite
significant and thorough beta testing, the Wanted game has missed the box
office launch of the action film due to high levels of playability, intuitive
controls and all round value for money, an EA spokesperson told reporters.
“Wanted is
an important property for the film studios, and naturally they demand only the
poorest quality videogame tie-in. Unfortunately in this case, the adaptation of
the film passed our rigorous quality control procedures with flying colors.”
Early
previews of the game suggested an above average quality for a movie license,
and the gaming media responded very vocally about the unsuitably satisfactory
quality of the entire development.
“It was an
absolute success,” Chief Bitch at IGN, Glen Dawson, told Ego Gamer. “We were
disgusted. Great graphics, excellent animation and voice acting, a superb story
and thoroughly absorbing gameplay. When will the big developers like EA learn
that gamers don’t want enjoyable movie tie-ins? It’s quite outrageous that EA
would let such a great game like this almost make its way onto the shelves
before anyone realized how enjoyable it was. Don’t they have a room full of one
fingered idiots to check this stuff stinks before it’s published? Our preview
was fair warning – we naturally trounced it after it showed such remarkable
promise.”
EA has been
remarkably up front about its decision to pull the game so close to its release
date.
“We have a
responsibility not only to the filmmakers, but to the thousands of retarded
gamers out there who keep buying licensed titles,” EA’s statement read. “In the
case of our tie-in to the Wanted movie, it was a rare and completely unexpected
set of circumstances that led to it being a top quality game, and we felt the
only course of action was to take it back to the development stages and
introduce extra levels of frustration, graphical disappointment and inexcusable
programming bugs; which will naturally be linked to an unexplained price increase.
We’re confident that with a little less work, our adaptation of Wanted will
meet the increasingly low expectations gamers have of movie tie-ins.”
A new
release date has been set for TBA Q4 2009.
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