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An early symptom of vESE seen here in an Xbox 360 that can no longer stand up.
Xbox 360
owners the world over are still reeling from an epidemic which sees their
consoles suddenly an inexplicably cease operation; displaying the ‘Red Ring of
Death’ syndrome that’s believed to be caused by overheating. But new findings
from the Institute for Unexplained Electronic Deterioration suggest another
possible explanation; variant ESE.
Electronic
Spongiform Encephalopathy is a degenerative firmware condition that causes
instability, poor performance and eventual, terminal hardware failure in
electronic systems. The condition is caused by the use of improper and outdated
firmware in new electronic devices. Due to a prolonged incubation period, the
symptoms generally do not present themselves until after the device’s warranty
period has expired, causing significant vexation for consumers who often shop
on internet auction sites.
Similar symptoms
have been found in organic systems, such as cows and Papua New Guinean
cannibals. The infectious agent found in brain tissue and spinal columns of
animals and humans was spread when the remains of infected species were fed to
subjects through animal feed and ritual mortuary cannibalism. Also known as BSE
(Bovine Spongiform Encephalopathy), variant BSE, Creutzfeldt-Jakob disease and
Kuru, this fatal neural degenerative disorder has been shown to spread across
different species; including, according to the new report, videogame systems.
Links
between ESE (Electronic Spongiform Encephalopathy) and mass manufactured,
high-end gaming systems has never been previously investigated. Professor
Alberto Balsam from the Institute for Unexplained Electronic Deterioration
stated that if proven to be accurate, this strain of variant ESE could mean the
global epidemic of gaming hardware failures will only increase.
In 2002, over 3 million cheap, knock-off, hardware hacked MP3 players had to be destroyed due to an ESE outbreak.
“Variant ESE
is a potential problem that no hardware mass manufacturer wants to contemplate,”
Balsam told the electronic manufacturer’s community in his report. “But the
constant and unchecked use of outdated and recycled code could lead to a
hardware disaster not seen since the Coleco Adam computer.”
The report
goes beyond the link with the Xbox 360 hardware issue and expresses the
Institute’s overall concern with cannibalizing electronic components and
redundant code for use in new systems. The practice is rife within the budget
range of lifestyle technologies, such as knock off music players, mobile phone
accessories and unofficial, unlicensed game system peripherals. Many of these
cheap items – that are often a quarter the cost of official products – carry a
hereditary strain of ESE acquired by the mortuary cannibalism and continued
usage of outdated components and software from surplus stock.
While more
common among cheap Chinese imports, ESE has been identified in mass-marketed
products in the past. Major updates to the Windows operating system has
exhibited the degenerative symptoms of ESE in several cases, such as the 98, NT
and 2000 varieties which all slipped into dementia soon after they were fed on
recycled Windows 95 code. Similarly, herds of the latest Vista edition in
certain areas of the world (where early adoption of new technology is rife
among consumers) showed evidence of the condition after a prolonged incubation
period.
Although the European PS3 systems had their backward compatibility removed, these Japanese version had to be quarantined.
In 2002,
high levels of ESE was found in hardware hacked memory chips of cheap MP3
players when over 3 million units had to be destroyed to stop the infection from leaving
Hong Kong. More recently, a virulent strain of the electronic disease was
detected in MP4 players after consumers reported the devices were incapable of
playing even the lowest quality video and needed badly translated, unstable
software to convert files before use. The devices were found to have been
gorged on outmoded technology force fed to the MP4 players after manufacture in
unofficial workshops, and showed signs of fatal volatility soon after the short
warranty periods expired.
Microsoft
has dismissed the report as exhibiting inadequate research, and denied there is
any evidence suggesting that variant ESE could be transmitted through
inadequate backward compatibility systems. The use of recycled code from the
original Xbox has proven to be a problem area for the follow up console, the
Xbox 360, however. Problems with compatibility, stability and performance with
games from the original console were rife from the system’s launch, prompting
Microsoft to begin providing updated versions of the games via an online
service with the prion protein code removed – essentially making the games
immune to vESE.
Professor Balsam with a Red Ring of Death sufferer just moments after its warranty expired.
And although
Sony has made no official comment on the report, experts suggest some inside
knowledge of the condition due to the early removal of backward compatibility
functions from European PlayStation 3 units. The electronic health of Sony’s
European stock has since remained impressively strong, though vESE’s prolonged
incubation period and rumours that a reintroduction of software based backward
compatibility are causes of significant concern for Professor Balsam and the
Institute.
“Our
research into variant ESE will continue,” said Balsam. “This is a serious epidemic
that will only get worse while game hardware and software manufacturers
continue to rehash old code in an attempt to maximize profits. A cure is always
beneficial, but prevention is the best remedy. So long as gaming consoles are
continually fed outdated and deficient software, variant Electronic Spongiform
Encephalopathy could spread throughout the industry and cause more consoles to become
terminally faulty just after their warranties expire.”
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