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Mammo-Ware To Make Game Boobs More Realistic |
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Written by Tom Jackson - Arch Editor
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Thursday, 05 June 2008 |
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MONTREAL,
CANADA – A new core physics engine is made available to games developers today
from kinematics experts, BreastTech. The new system is reported to take the
on-screen female form to new levels of realism.
Over three
years in development at BreastTech Studios, developers of the system have
already licensed the Mammo-Ware physics engine to three different developers –
all of whom are currently working on titles aimed at a male audience yet
feature a central female character.
“Mamo-Ware
is the culmination of three years work,” said Donald Schofield, CEO of BreastTech
Studios. “We’ve spent years watching in-game boobs react unrealistically. No
swaying, bouncing or fluid and tactile movements of any kind. Mammo-Ware brings life to a
character’s upper body, and adds a vital dimension of realism and genuine male interest
to any game development.”
The system
allows each ‘unit’ to move independently, while still reacting to the character’s
main trunk. Gravity, pressure and costume support all have an influence on the
movement and reaction of a Mammo-Ware enabled game character. Additional
deformers will also be made available to create real-time MammoGraphic™ reactions to
environmental influences such as cold weather and wet clothing.
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