Mammo-Ware To Make Game Boobs More Realistic Print E-mail
Written by Tom Jackson - Arch Editor   
Thursday, 05 June 2008

mammo-ware.jpg MONTREAL, CANADA – A new core physics engine is made available to games developers today from kinematics experts, BreastTech. The new system is reported to take the on-screen female form to new levels of realism.

Over three years in development at BreastTech Studios, developers of the system have already licensed the Mammo-Ware physics engine to three different developers – all of whom are currently working on titles aimed at a male audience yet feature a central female character.

“Mamo-Ware is the culmination of three years work,” said Donald Schofield, CEO of BreastTech Studios. “We’ve spent years watching in-game boobs react unrealistically. No swaying, bouncing or fluid and tactile movements of any kind. Mammo-Ware brings life to a character’s upper body, and adds a vital dimension of realism and genuine male interest to any game development.”

The system allows each ‘unit’ to move independently, while still reacting to the character’s main trunk. Gravity, pressure and costume support all have an influence on the movement and reaction of a Mammo-Ware enabled game character. Additional deformers will also be made available to create real-time MammoGraphic™ reactions to environmental influences such as cold weather and wet clothing.





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